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Announcements
GSoC first evaluations
- All students passed the first evaluations. All the best to the students for the second period!
2.83 LTS
- Jeroen Bakker has been working on automation of the LTS release process. Not fully done yet, so partly still manual work (updating different distribution channels)
- 2.83.2 scheduled for Thursday 9 July, 2020
- Blender 2.83 LTS maintenance task with current status
New Features and Changes
Blender 2.90
- Alembic: new exporter based on the USD exporter structure. (commit ) ( Sybren A. Stüvel )
- Sculpt: pose Brush option to affect loose parts (commit ) ( Pablo Dobarro )
- Outliner: show library state icons for data-blocks in Data API mode. (commit ) ( Julian Eisel )
- Overrides: add most object properties as overridable. (commit ) ( Bastien Montagne )
- Overrides: add minimal support of liboverrides to shape keys. (commit ) ( Bastien Montagne )
- Custom Properties: support default values for strings. (commit ) ( Demeter Dzadik )
- Transform: edge slide snapping support for constraint intersection. (commit ) ( Germano Cavalcante )
- UV: add rip tool (commit ) ( Campbell Barton )
- Sculpt: Mask By Color (commit ) ( Pablo Dobarro )
- Ocean modifier: Expose eigenvectors for use as map (commit ) ( Phil Stopford )
- Fluid: Added offset to control frame range (commit ) ( Sebastián Barschkis )
- Transform: generalized custom-data correction support (commit ) ( Germano Cavalcante )
- Sculpt: Color filter fill mode (commit ) ( Pablo Dobarro )
Weekly Reports
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
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1 Comment
I really Thank you all for your efforts, but I wish there were more focus on animation parts too, for example library override (like material override) is really need more attentions, asset library, Elastic Implicit Skinning also is very nice to have.