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Toonkit 1.4 Released [$]


Cogumelo Softworks writes:

We're very proud to announce that Toonkit 1.4 version is released for blender 2.8x!

Toonkit 1.4 is a love letter to the LineArt with many improvements that make it as a first class solution for Line Rendering in Blender. Also it add the first tools in Toonkit: A new panel in viewport to setup LineArt IDs per face and a new Face Paint Tool workflow to improve painting vertex colors per face.

Here's the release Log:

  • [NEW] Added a new Face Paint System on Edit Mode with color palettes suitable for cartoon needs
  • [NEW] LineID system to define lines based on face IDs
  • [NEW] LineArt - New Radial Distribution to deterministic mode.
  • [NEW] LineArt - Added option to make lines based on material index discontinuous.
  • [NEW] LineArt - Disable the line render for this pixel if LineIntensity = 0 or Size = 0. Can be used for optimizations
  • LineArt - Code Cleanup in Lineart variable names and unused functions
  • LineArt - Stable size between Sampled and Deterministic modes
  • Faster Noise functions to Texture Effects and support to Blender 2.83
  • Improved Blur Texture Effect.
  • Quality Presets was reworked, you should always use denoise if you can so it was removed from some presets.

1 Comment

  1. v-i-n-c-e-n-t on

    Hello Cogumelo! Seems really great (I'm not yet using it), I was wondering what occurs if you try to save/export the result with the SVG export?

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