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Modeling for Animation 06 - Retopologising the Face!


Dikko writes:

In this video, we work through the puzzling task of retopologising the face. Starting by demistifying the edge flow, we then dive into the action by blocking out the initial flow, and gradually work through the rest of the face!



  1. The first 6-7 minutes is the most concise and clearly explained theory of edge/loop flow I have ever heard or seen in over 20-odd years of studying 3D. This series is better than most I've paid for and is done by someone who has his own style of instruction. And as a former instructor, I appreciate that and his ability to keep what could be a dry topic, lively and engaging.

    • Thanks for the positive words! That's what I've exactly set out to do, and I'm glad its resonating. There are some popular channels out there that either give terrible advice, or they give good advice and not enough of it. It's my goal to fix that, so again thanks.

  2. Why are we still repologizing the face. These are well known needs and use cases. Just imagine a hundred years from now, we would still be doing this in 3d. Software development needs rethinking.

    • There are tools and plugins that make the job easier, but every face, especially when you go into alien and monster territory is different. AI might be able to brute force things like this, but it's still nowhere near capable of solving the issues that arise in animation with bad topology. There's also the challenge of balancing your edge flow with the max polycount your looking for. Either way, retopo is really fun when you get a handle of it!

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