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Modelling for the VFX industry Part 3

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Robert Rioux writes:

This is part 3 of 5 of my series of modelling for the high end VFX film industry. This time we talk about bevels.

About Author

Robert Rioux

I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB. https://www.imdb.com/name/nm0727947/?ref_=fn_al_nm_1

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