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Blender Speed Sculpt - Spyro


Jamie writes:

Hi Blenderheads,

Another speed sculpt for you today, this time Sculpting Spyro the dragon.
This is about 10 hours of work over the past week. In it there'll be sculpting, remeshing, retopology, texturing, texture baking, rigging and rendering. Plus a whole bunch of tips along the way.

There's also an opportunity to get your own copy of this Spyro model.

As this is a speed sculpt things obviously happen pretty quickly, so if there's any parts you'd like more detail on, let me know in the comments.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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