John Mervin writes:
If you could give your younger artist self one piece of advice, what would it be?
I was thinking of this recently and decided to remaster a shot from one of my early animations in blender and figure out what I would do differently knowing what I know now.
Of course simply becoming familiar with where the buttons are at in blender and better understanding 3D techniques goes a long way, but beyond that, there's more to it that makes a good shot. these are some of the biggest insights I've learned in the last decade.
- It's ok to do something "the wrong way" don't something like perfect topology keep you from making art.
- It's ok to use assets. Learning technique is good, but assets can make your life a whole lot easier.
- It's ok to use 2D compositing in post (a.k.a. It's ok to cheat! it's a normal part of making animated works)
- Try to actually understand what makes a good image. Don't just do something compositionally because everyone does it.
That's my advice. what's yours? Comment below what your one piece of advice would be.