Andre Janse van Vuuren/Oby1 writes:
With the release of The Last of Us Part 2 and it's impressive realtime (and somewhat photo-realistic) environments, I got inspired to see how far I can personally push Eevee, and keep a stable framerate. Safe to say it can handle well-optimized scenes at 60fps no problem what so ever :)
The render took no longer than a second per frame in standard eevee, but in the UPBGE branch (Its a game engine that uses eevee as the renderer) it ran smoothly 60FPS! You can play around with that game engine here.