eliemichel writes:
The Open Mesh Effect branch of blender adds a new modifier that can load arbitrary plug-ins written for instance in C++. It is a new way to extend Blender and just got stable enough for a first release candidate!
It's been used for instance to load Houdini Digital Assets directly in Blender as shown in the following video, but the Open Mesh Effect intends to cover much more many cases!
2 Comments
This could be huge! Thanks for sharing!
Goooossshh this is a Huge Stuff Man ...
the First Step of a complete Mograph things For Bledner ( Waaaay More Powerfull than all the Animax Things...)
Possibilities seems endless..