Paint Geometry with the Mesh Materializer

Mark Kingsnorth writes:

Mesh Materializer maps objects onto another object using its active UV coordinates.

Blender’s material displacement features can be powerful, but they have the following drawbacks:

  • The base mesh has to be highly subdivided.
  • It can be difficult to generate a resulting object that can be edited or exported.
  • Standard displacement uses height maps, so it can be difficult to create objects that have – features that turn in on themselves, like piping.

The new Mesh Materializer add-on has been created to help you address these problems.

For a full list of current features and example images, visit the Mesh Materializer on the Blender Market.

If you have any questions or issues with the add-on, don’t hesitate to contact me by clicking the ‘Contact Creator’ button on my Blender Market page or on Twitter.

Main video

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