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Paint Geometry with the Mesh Materializer


Mark Kingsnorth writes:

Mesh Materializer maps objects onto another object using its active UV coordinates.

Blender's material displacement features can be powerful, but they have the following drawbacks:

  • The base mesh has to be highly subdivided.
  • It can be difficult to generate a resulting object that can be edited or exported.
  • Standard displacement uses height maps, so it can be difficult to create objects that have - features that turn in on themselves, like piping.

The new Mesh Materializer add-on has been created to help you address these problems.

For a full list of current features and example images, visit the Mesh Materializer on the Blender Market.

If you have any questions or issues with the add-on, don't hesitate to contact me by clicking the 'Contact Creator' button on my Blender Market page or on Twitter.

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About the Author

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Mark has over 20 years experience as a software developer and technical lead, having worked in the financial sector, cyber security and for central government. A chartered engineer, he has experience in a range of software from large scale databases running big data analysis to web applications and services. He has led teams of software developers and still enjoys building applications himself. In recent years he has gained popularity from developing creative tools to support professionals, educators and hobbyists alike.

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