Mark Kingsnorth writes:
Mesh Materializer maps objects onto another object using its active UV coordinates.
Blender's material displacement features can be powerful, but they have the following drawbacks:
- The base mesh has to be highly subdivided.
- It can be difficult to generate a resulting object that can be edited or exported.
- Standard displacement uses height maps, so it can be difficult to create objects that have - features that turn in on themselves, like piping.
The new Mesh Materializer add-on has been created to help you address these problems.
For a full list of current features and example images, visit the Mesh Materializer on the Blender Market.
If you have any questions or issues with the add-on, don't hesitate to contact me by clicking the 'Contact Creator' button on my Blender Market page or on Twitter.
Video by Markom3D:
Video by New Media Supply:
You can use my CC0 mesh tiles library with it, I guess.