Daniel Oakfield writes:
A multiuse procedural shader based on a cork-like texture, it goes from natural wood patterns to marble and ceramic materials too! It works in Blender 2.8 using both EEVEE or Cycles.
Daniel Oakfield writes:
A multiuse procedural shader based on a cork-like texture, it goes from natural wood patterns to marble and ceramic materials too! It works in Blender 2.8 using both EEVEE or Cycles.