Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: 15 June 2020

1

Announcements

  • The Grease Pencil team is starting a new group to work in an “official” grease pencil add-on for things that can help in grease pencil productions. To be announced in bf-committers .
  • Vive / SteamVR officially supports OpenXR - so 2.83 and 2.90 gets it - a workaround for a color bug already in master and a fix will be ported to 2.93.
  • Sybren Stüvel  is removing HDF5 support from Alembic import/export.

Buildbot

  • Buildbot maintenance still ongoing.
  • Sergey Sharybin  will write to bf-committers  when done.
  • Daily builds of 2.90 are back, but developers are not to kick new builds.
  • The 2.90 macOS builds will not include CUDA kernels anymore.
    • Sergey is upgrading macOS/Xcode to move forward with C++17, and there is no CUDA/OptiX toolkits for the new platform

2.83

  • Meeting notes for the communication port-mortem .
  • Bastien Montagne urges reviewers ( Brecht Van Lommel  and  Sergey ) to look at Undo & Make Local Fix  for 2.83.1.
  • Splashscreen file missing ( Ian Hubert  is still removing non-cc textures).
  • Jeroen Bakker  will discuss with  Dalai Felinto  after the meeting on how to handle tagging of corrective release.

2.90

  • The per-module 2.90 roadmap  is available.
  • Roadmap also posted on 2.90 module page  - items there to be crossed once the feature is fully documented and has a non-tech demo file.
  • For the time being contact  Dalai  when you think the features are fully done.

Modules Organization

In a nutshell the changes are:

  • Remove the “Module Task”.
  • Make the module/tag the go-to page for the module.
  • Every release update the long-term roadmap (svg is in the page itself - so it is never lost).
  • All workboards to have at least the columns:  2.90 | Long-term | Bugs .
  • Bulk tag all the tasks that are not tagged to the main module.

Dalai  will work with the other module owners to get them all up to date and the roadmap.

Google Summer of Code

  • Students are expected to keep their weekly reports, as well as a feedback thread on devtalk.

Peter Klimenko (PeterK): Adding support for the OpenXR action system to blender and using it to implement VR controls in Blender

We are still missing the one-line project introduction by Sriharsha (Sriharsha), Sam (samkottler) and Matt (mattoverby).

Others

Blender is looking to hire UI/UX designer as well a manager with experience in open source community manager. To be posted on bf-committers .

New Features and Changes

Blender 2.90

  • Cloth: hydrostatic pressure gradient, to simulate objects filled with or surrounded by fluids. ( Alexander Gavrilov )
  • Sculpt: grow and shrink face set operator. ( Pablo Dobarro )
  • Sculpt: squash and stretch deform mode for the pose brush, scaling along the pivot axis. ( Pablo Dobarro )
  • Grease Pencil: support for keeping original stroke when reprojection. ( Antonio Vazquez )
  • Overrides: support duplicating a collection and the overrides of all objects within it, ( Bastien Montagne )
  • Mesh: improve preservation of custom normals for various mesh editing operators. ( Alexander Gavrilov )
  • Cycles: improve OptiX viewport denoising performance with CUDA rendering. ( Patrick Mours )
  • VR: initial support for SteamVR on Windows, using the developer preview. (details ) ( Julian Eisel )

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

1 Comment

  1. Please remove also CUDA and OpenCL tabs in Blender Preferences / System in macOS version. These are legacy technologies and makes no sense in macOS.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×