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Sculpting Scorbunny - Rendering fur in Cycles

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Jamie writes:

Hello Blenderheads!

The final chapter in the 'Sculpting Scorbunny' series is up. In this finale we'll take a look at converting our Eevee fur setup to Cycles, before doing a little compositing to make our final image pop.

This is the last lesson in this series, but if you'd like to start from the beginning and sculpt our little Scorbunny character, the playlist is here.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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