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Modeling For Animation 01 - TOP 5 Features of Good Animation Models!


Dikko writes:

Part 1 of a huge series I'm setting out to make! Starting with Modeling for Animation, this video will give you my hot tips on what I think makes for a great animation model! The next video we will deep dive into the process with the ultimate goal - create an animated character from scratch!


  1. Awesome Channel! Really looking forward, how you handle facerigs. Especially Eyes and Mouths also in context of Rigging. Would be interesting to know if you solved it more by modeling techniques, wheighting or Rigging. One can see your setup looks clean and professional in this area. I myself struggle in the weight painting department for Eyes and Mouth. But it seems unavoidable at some point to make things work.

    • Thank you!

      It's kinda interesting actually. I rebuilt the face rig from the ground up the day before I made this video. I kinda had an epiphany when I woke up that day on how to simplify the process. I think once we get to that stage that you're gonna be quite surprised at how I approached the face rig. But ultimately if you design your mesh with the right technical mindset, you can minimise the amount of weight painting required by a massive margin. Bone placement is also crucial!

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