Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Daily Blender Tip - Car Modeling Basics part 3

0

Jan van den Hemel writes:

Just like with a real car, we will make the 3d car out of separate parts to make our life easier. Then to create holes we use a Shrinkwrap modifier to avoid pinching issues.

About the Author

Avatar image for Jan van den Hemel
Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×