Crossmind Studio writes:
This is Ram from Crossmind Studio.
Welcome to my new tutorial series about Blender's new feature - Mantaflow.
A few weeks ago I uploaded a few of my test simulations and some of you really liked it suggested I should do a few tutorials about mantaflow. I personally wanted to do this series as well, because its a newly added feature to blender which can be used in many scenarios such as cinematics and motion design. And since I was exploring and learning mantaflow, I thought its best time to share this tutorial while my observations are fresh.
This will be a really exciting series and a lot of fun.
Unlike previous tutorials, where we had a pre-decided number for chapters, this will be an ongoing series - and we will keep on adding chapters to it whenever we come across the new topics or challenge worth sharing about mantaflow. So you can keep an eye on this playlist and add this to your favorites and enable notification for whenever there is an update to this one.
Chapter 1 - Simple Flow
This Chapter is all about getting familiar with the concepts of 3d fluid simulation. We will discuss the process of creating smoke and fire, get to know the parameters of gas domain and flow sources. Then we will conclude this first chapter with a simple setup of smoke and fire simulation as seen in the trailer/intro:
Chapter 2 - Shading Smoke and Fire Simulations
In this chapter, we will discuss the process of shading smoke and fire simulations with volumetric using cycles render engine inside Blender. We will discuss how the volumetric shading is different from a regular 3d object, what are attributes, using attributes as factors, all the parameters within Principled Volume shader. Then we will conclude this chapter with three finished examples covering different challenges for beginners.
Hope to see you around!