You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Build a Functional Trebuchet with Blender Physics

0

wintermute digital writes:

Learn to use Blender's powerful Rigidbody System + Rigidbody Constraints to build a functional trebuchet! The trebuchet is very simple mechanically and is a great starting point to learn about Blender's physics engine, and also generates some very satisfying animations.

Find a text version of this tutorial here.

About Author

James X

I'm a student that's been using Blender for 5+ years. I started out following tutorials but soon created a few Youtube channels dedicated to making art inspired by interesting games and books. I'm also making small games with Unity and enjoy making pixel art.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.