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Epic Space Battles - Part 2 - Building An Animation Machine


CBaileyFilm writes:

In part 2 we take our scene and begin to simplify the elements to make it easier and more fun to work with. We cover how orient the scene for ease of use and how to turn thousands of distant asteroids into a simple texture to speed up rendering. We then create the track system for our camera and space ships to give us the control we'll need to map out the scene. Hope you're excited! Let's get into it! For more animation and motion design check out:

About the Author

I create groovy sci-fi tutorials for the world's greatest 3D software: blender! I also make commercial content for clients around the globe.

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