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Blender Developers Meeting Notes: May 11, 2020

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Announcements

  • All the queries of all the modules are updated to include the sub tags as well.
  • Bug fixing sprint this and next week.
  • GSoC officially started last Monday, Blender has 10 projects accepted, the coding itself starts on June 1st.

2.83

Last week: 117 unclassified reports ; 22-26 high priority bugs
This week: 151 unclassified reports; 18 high priority bugs

  • Most of the bugs tagged as 2.83 are now assigned to developers.
  • 2.83 release postponed 2 weeks:
    • bcon4: May 27
    • release:June 3

2.90

  • A reminder for the lead developers of the “10 big 2020 projects” to update the projects status to help with 2.90 planning.
  • Particle nodes: Jacques is submitting patches (currently open for review: D7549, D7617, D7628). Plan is to get the first moving particles in master branch working in the next week I work on particle nodes.
  • Collision Solver: Sebastian Parborg (and Jacques) know what is missing but will bring Brecht into the loop to be sure there are clear deliverables and the planning is sound.
  • Pablo Dobarro asked about the status of the patch review of the Sculpt/Paint module, which sparked a discussion after the meeting with the involved parties.

New Features and Changes

Blender 2.90

  • User Interface: search now supports adding operators to quick favorites and assigning shortcuts. ( Campbell Barton )
  • Annotations
    • Line tool support for different arrow styles at endpoints. ( Juanfran Matheu )
    • Curves are now smoothed similar to grease pencil, with the Use Stabilizer settings. ( Antonio Vazquez )
  • Grease Pencil: curve drawing options for randomizing Thickness, Strength, UV, Hue, Saturation and Value. ( Antonio Vazquez )

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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