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Sculpting Scorbunny - Posing with sculpting tools

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Jamie writes:

Hello Blenderheads!

The next chapter in the 'Sculpting Scorbunny' series is available.

Have you ever wanted to pose your characters, but didn't want to go through the painful process of rigging it first? With Blender's new sculpting tools you no longer have to.

In this lesson I'll teach you how to use the sculpting, masking and mesh deformer tools to pose your character without the need for rigging.

You can watch this lesson here:

And if you're keen on taking this short, free course from the beginning, the playlist is here.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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