Since the release of version Blender 2.8, Blender's Sculpt Mode has been rapidly expanding with many improvements and additions. This makes Blender an increasingly interesting free alternative to the formerly undisputed sculpting king -- ZBrush.
So should you be using Blender or ZBrush?
CG Cookie and BlenderNation author Metin Seven has been working with both ZBrush and Blender for years, and compares ZBrush features to Blender equivalents.
- ZBrush Dynamesh vs Blender Voxel Remesh
- ZBrush ZRemesher vs Blender QuadriFlow
- ZBrush Subdivide vs Blender Multires
- ZBrush brushes vs Blender's Sculpt Mode brushes
- ZBrush Decimation Master vs Blender Decimate modifier
- ZBrush vs Blender: what are some other differences?
- Should you be using ZBrush or Blender?
#1 ZBrush Dynamesh vs Blender Voxel Remesh
ZBrush Dynamesh is mostly used in the concept stage of sculpting.
Dynamesh allows you to automatically remesh your sculpture using a voxel-based volume that’s projected as a 3D grid of polygons onto your mesh.
This is a very useful feature which helps you avoid stretching of polygons as you keep sculpting new volume.
Blender offers the Voxel Remesh tool as a Dynamesh alternative.
In Sculpt Mode, click on Remesh and adjust the settings. The Voxel Size determines the resulting polygon detail, Fix Poles generates a slightly neater quadrangular topology, and Preserve Volume avoids details being smoothed out, although this can cause polygon artifacts in areas with sharp edges or crevices.
To avoid this, uncheck Preserve Volume and remesh using a slightly lower Voxel Size value to maintain detail.
Once you’re satisfied with the Remesh settings, you can continue sculpting and press Control + R to remesh again using the same settings.