CBaileyFilm writes:
In part 8 we discuss how to bake out materials from Blender so that we can use them in other programs. We then take our baked materials over to Unreal Engine 4 and setup all our nodes so that our materials match. We also cover some great tips and a few gotchas to look out for. Hope you enjoy it! Find out more about animation and motion design at https://www.cbaileyfilm.com