How to easily bake ambient occlusion

AttilaTheNun writes:
Learn how to quickly and easily add ambient occlusion to your game assets or models in Blender.

AttilaTheNun writes:
Learn how to quickly and easily add ambient occlusion to your game assets or models in Blender.
The second UVMap I do not understand?
The second UV is for the rendered/baked texture – the original UVs were for the basic textured object minus any AO. You need to reapply the baked result back onto the object hence the second UVs which are separate from the first.
Hello!
What light settings should I set to disable any drop and “self” shadows?