You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Physically Based Rendering (PBR) and the Principled Node

3

Chris Plush writes:

This is another lecture from our upcoming course, The Blender Encyclopedia. In this video we'll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more.

In order to understand this node better we'll also go over PBR, or Physically Based Rendering, where I'll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism, So it's extremely useful when looking to create believable materials.

About Author

Chris Plush

Chris Plush is a lead trainer and co-founder of the Blender training website CG Masters. Chris has been working with Blender for over 15 years. Chris loves making Blender tutorials. Chris often refers to himself in the third person in biographies.

3 Comments

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.