Chris Plush writes:
In this tutorial we’ll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we’ll convert into a normal map. It’ll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave patterns.
This is a step by step project from our upcoming course, The Blender 2.8 Encyclopedia, which will be published on Udemy soon. This course will be a 51+ hour comprehensive reference guide for the software and will include step by step projects for all skill levels.
Check out the course’s latest table of contents here for more info on what will be covered in the 400+ tutorials – https://cgmasters.net/encyclopedia_toc_final.html
Hope you like this tutorial, and stay tuned for more!