Louis du Mont writes:
Over the last few months I've been producing a number of little character animations, so thought one for Easter could be fun. The concept for the character was mocked up in VR, in Medium, then brought into Blender 2.82 for some additional sculpting. I then briefly jumped to zBrush to take advantage of the zRemesher for speedy retopo, then back to Blender to complete the animation.
Here's a timelapse that compressed about 24 hours of work in to about 6 minutes.