CBaileyFilm writes:
In part 5 of the Bounty Hunter's Den we're going to take a deep dive into animating objects with bones and armatures and how you can use them with almost anything! This tutorial will get you up to speed on how to approach your animations so that they'll import well into Unreal Engine 4. Plus, as a special bonus, I premiere the final Eevee render at the end of the episode! You won't want to miss it!
2 Comments
I'm guessing that the pipe trip hazards on the floor were in the movie and adds to the ambiance... But the thought crossed my mind, if you have the technology to fabricate and build all those things (a holo-table?) but you don't have the tech or sense to address massive trip hazards, where are your priorities. Again I'm sure it's in the movie set but SMH. I am just now discovering your tutorial and my CG mouth is watering already. Big thumbs up. I feel as though I will be a big fan of your tutorials. Thank you for sharing.
Haha! Yes. Tripping hazards a real problem in the future :-) So glad you're enjoying the series! Thanks for letting me know!