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Sculpting Scorbunny - Texture Painting

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Jamie writes:

Hello Blenderheads!

The forth video is out in the 'Sculpting Scorbunny' series. After UV unwrapping in the last lesson, we're now ready to paint a texture for our fluffy character. Scorbunny is a pretty simple character, so this lesson should be really good for beginners looking to create their first custom texture maps.

And if you're interested in starting at the beginning of this series, you can tackle the sculpting video here.

About Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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