A new tutorial is out in the 'Sculpting Scorbunny' series. This second video is all about retopologising a sculpted Pokemon character. We'll use the F2 addon (which comes free with Blender) to help us create good, clean topology, ready for UV mapping and animation.
The retopology video is available on YouTube here:
And if you're interested in the first video where we sculpted this adorable little rabbit Pokemon, using the new Remesh tool, you can watch it here: