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Sculpting Scorbunny - Retopology with F2 addon

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Jamie writes:

Hi Blenderheads,

A new tutorial is out in the 'Sculpting Scorbunny' series. This second video is all about retopologising a sculpted Pokemon character. We'll use the F2 addon (which comes free with Blender) to help us create good, clean topology, ready for UV mapping and animation.

The retopology video is available on YouTube here:

And if you're interested in the first video where we sculpted this adorable little rabbit Pokemon, using the new Remesh tool, you can watch it here:

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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