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Hard surface modeling Basics with Blender 2.8

3

jayanam writes:

This is a beginner tutorial in which I show the very basics for hard surface modeling with Blender 2.8 by creating a simple high-adjustable table model.

I create the model by combining separate objects - like it is in the real world - and then I add a smooth shading and crisp edges using the bevel modifier.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

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