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Modeling and Texturing an Ancient Greek Helmet - Full Series, Free Course

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Martin Klekner writes:

Hello, Martin here! I just finished my Blender-Substance Painter free tutorial series and I wanted to share it here. The whole 9-part playlist:

It's a 1,5 hour long course and in it I will show you how I make a typical asset for my Heroes of Bronze project. In this case, a Chalcidian helmet, using Blender and Substance Painter.

In these short lessons, I will guide you through modeling, UVing, Particle Hair setup, exporting to Substance Painter, texturing the asset and rendering it back in Blender.

See my other courses on my website.

About the Author

Martin Klekner

My name is Martin Klekner and I am a director and CG artist based in Prague, Czech Republic. I formerly worked as a Cinematic Director for Kingdom Come Deliverance, now making my personal shortfilm project Heroes of Bronze.

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