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About the Author

Jennifer Abbott

I am a CG Environment Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and film making. I provide educational materials for the beginners as well as more advanced artists and designers. I also provide game asset packs, and commissioned work for various projects. I am open to working with individuals, and various for-profit and non-profit organizations in order to fill their art and design needs. I became a CG Environment Artist and Level Designer in order to not only pursue my passions but also to assist others in expressing themselves or their business or organization in a creative manner. I believe in creating great design that fits the context and needs of the client.

5 Comments

  1. Obasi Chinyeaka Osonwa on

    I am blender user. I have been following several tutorial videos on YouTube. But it has its limitations and I have been seriously searching for a tutor that I can ask some couple of questions. Would you be of help? I would really appreciate it if you consider me.

    • I am by no means an expert but I would be more than willing to help you if I can.
      Probably the most efficient way of getting in touch is through Facebook (facebook.com/Oldetinkererstudio). Just drop me a message and I will try and help you out.

  2. That's too complex, man.
    How about a stylized pentagonal prism turning it into a parallelepiped (cuboid like)?
    You might insert it in a low-poly industrial-style (minimalistic, hyper-Bauhaus) scandinavian room , as a bed.
    Of course, with a procedural native texture, if you like complexity.
    Btw: have you ever wondered what happened with Blender 3D software in more than twenty years and what is Blender 2.81 good for?
    Don't you think you're targeting flies with a cannon?

    • I personally love Blender but I do know it has some short-comings when compared to things like Maya. However, with all the improvements and the future opportunities I think it is worth investing my time and money (yes, I support Blender financially when possible!) to fully learn Blender and teach what I have learned.

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