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Scatter - The scattering Tool of blender 2.8 Massive update [$, promoted]

3

DB3D writes:

Hello Everyone.

The first massive update for Scatter called "Season1" is out with a cool new trailer! take a look:

Scatter is available right now on the Blender Market.

Changelogs:

  • Added 4 new Scattering Presets.
  • Added 1 New fresh-cut lawn biome. (+3 new winter biomes if you missed the Christmas special event)
  • Added 10 ground materials in the manager.
  • Overall way better UI/UX experience (new color system, scroll bar, icons, panel organization, buttons, ect..).
  • New Biome manager categories, choose what you’d like to see between an AIO, layers, material, assets, or everything.
  • New Biome manager hides/lower display percentage/toggle proxy on creation options.
  • Compatibility with Graswald particle systems. (enable the export panel in preference, if you have GW).
  • The old Proxy system of Scatter is now a standalone universal addon called “Proxify” that can also generate proxy and work with animations, it will also add the option to remove a proxy. Proxify is integrated in Scatter Tweaking panel, but can also be found in object>viewport display for more accurate operations/tweaks.
  • New statistic tab, quickly generates an information sheet of all the Scatter particle systems of the scene with info of Particle count and polycount per particles, it's also a quick way to change the active target terrain on the fly.
  • Enabled Preset and Biome user Creation/Customization.
  • New Terrain tools, easily displace or generate terrain using a heightmap, get a clean border in a few clicks, or add procedural noises easily.
  • Better and easy to use grooming tools.
  • Better Viewport particle position accuracy. that also give accurate refresh when moving a boolean curve or camera that is clipping/culling the particles.
  • Material optimization when models are imported.
  • New particle Scale slider.
  • Rework of some assets and materials.
  • Added support for batch rename, delete, redraw, select/deselect all.
  • New extra tools for quickly batch changing the selected object origin;
  • Support for multi scenes workflows.
  • Added multiply or divide by a custom number.

About Author

Dorian Borremans

CG artist + addon dev

3 Comments

  1. Do you plan to include the use of custom objects for the particles in the future?. I understand that the current grass assets are optimized for a big amount of duplicates, but the application gets reduced to display only what you provide with it.

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