Pablo Dobarro gives an overview of his recent work on Blender Sculpt Mode.
This blog post is a continuation of the Sculpt Mode Status Report. Here Pablo Dobarro talks about the tools that were added to Sculpt Mode that were not initially available in the sculpt branch.
All these tools were designed and developed during the release cycle of Blender 2.81 and 2.82.
5 Comments
The link doesn't work?
Added, sorry about that!
https://code.blender.org/2020/02/sculpt-mode-features-update/
I think it's https://code.blender.org/2020/02/sculpt-mode-features-update/
I'm going to write Oxford Dictionary and demand that they accept the name "Pablo" as a synonym for "magic."
Fine job, Pablo D.!