Jan van den Hemel writes:
Previously we looked at creating the ragdoll and setting constraints to keep it from flopping all over the place. Now, we connect it to an armature. The armature will deform the character, completing the set-up.
Jan van den Hemel writes:
Previously we looked at creating the ragdoll and setting constraints to keep it from flopping all over the place. Now, we connect it to an armature. The armature will deform the character, completing the set-up.