3D Artist Felipe Oliveira Gall shares how he used a concept by Illuga Studio for Panza Games to try out PBR in Blender 2.8.
Hello, world! My name is Felipe Gall and I live in Florianópolis, Brazil. I’m currently a senior 3D artist at animation studio AnimaKing, and I’ve been working in the game industry for 11 years. I’m a generalist, I’d say; I can’t settle down and specialize because I just love doing a bit of everything (I might be a bit of a control freak). I love 3D but I also dabble in 2D and I have a degree in graphic design, so that comes in handy as well, at times (logos, UI, etc). My latest project is a game called Keen—One Girl Army, soon to be released by Cat Nigiri. It’s a puzzle/adventure hybrid in which you play as a badass little girl called Kim; it’s got tactical combat, challenging puzzles and catchy storytelling! I did almost everything visual, from backgrounds to character sprites and animations, GFX, UI and logo design, etc. It’s a very personal project and I’m grateful to Cat Nigiri for the liberty I had in the project, it’s something that doesn’t come often in the industry!