Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Python Scripting - The Neon Shader

0

Darkfall writes:

In this video we will be looking at adding a Keyframe and a Modifier to a Shader in order to create a Neon or Flickering light.

If you want to download the Shader Library (version 1.01) you can find the link in out blog.

We first need to create a Panel and a Custom Operator. If you followed along in the previous videos you will already have everything you need to jump right in. If you didn't, not to worry since I create a quick test panel and operator.

We covered creating a Shader in the previous video, and if you want to check it out you can see the post here on BlenderNation.

Once we add a keyframe and a noise modifier, the Neon Shader is born!. By making a few adjustments we can get quite a few variations on a Neon or Flickering light. I thought it would be a good Idea to add the Neon Shader to our Shader Library Add-on and you can check out the video here: The Neon Shader.

The Shader Node is really quite simple but it helps speed up our workflow when trying to create these kinds of lighting effects. I hope you find this addition helpful and as always, thanks for reading!

About the Author

Avatar image for John Brook
John Brook

I make Youtube tutorials for blender Users. From CG and VFX to Animations, Shorts and Asset Creation. I upload tutorials once a week along with any assets we create for you to use in your own projects.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×