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Multikey addon update


Tal Hershkovich writes:

I would like to share an update for the Multikey addon, which I constantly use when animating. Either when I need to change a complete animated pose, or to change the pose for a whole walk cycles. It can be download for free from Github.

I've added now a new feature for scaling the selected keyframes values of the selected controllers, using a multiply value. Instead of selecting everytime each of the curves in the graph editor and scaling them, you can now do it directly and quickly in the 3D viewport.

The main purpose is eventually to work as much as possible in the 3D viewport instead of tweaking the animation in the graph editor

I've prepared a quick tutorial which explains how to use it for walk cycles

The character is taken from an instructional film that I did for Moyo productions in 2018
which can be found here:

I also did a presentation of the rig (which was still in version 2.79). You can have a look on it here:

About Author

Tal Hershkovich

3D Artist with a focus on character animation. I Started working as an animator at pitchipoy productions around 2005. Currently I'm working as a freelancer in Berlin for different projects and studios such as RiseFX, as well as developing a Series that I wrote.


  1. That sounds really useful, just as inspiration: In Modo autokey works different to Blender and is always on by default. The idea is simple, every channel/parameter that already has at least one key will get a new key when changed. Any other that has no keyframe, will simple be changed without generating a keyframe.
    It may sound strange first, but its actually a huge help when animating.

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