Tal Hershkovich writes:
I would like to share an update for the Multikey addon, which I constantly use when animating. Either when I need to change a complete animated pose, or to change the pose for a whole walk cycles. It can be download for free from Github.
I've added now a new feature for scaling the selected keyframes values of the selected controllers, using a multiply value. Instead of selecting everytime each of the curves in the graph editor and scaling them, you can now do it directly and quickly in the 3D viewport.
The main purpose is eventually to work as much as possible in the 3D viewport instead of tweaking the animation in the graph editor
I've prepared a quick tutorial which explains how to use it for walk cycles
The character is taken from an instructional film that I did for Moyo productions in 2018
which can be found here:
I also did a presentation of the rig (which was still in version 2.79). You can have a look on it here:
7 Comments
This is awesome! Thank you for sharing it! ^^
Dude. This is a feature that SFM has that I wished Blender did! I cannot wait for further updates on this addon!
That sounds really useful, just as inspiration: In Modo autokey works different to Blender and is always on by default. The idea is simple, every channel/parameter that already has at least one key will get a new key when changed. Any other that has no keyframe, will simple be changed without generating a keyframe.
It may sound strange first, but its actually a huge help when animating.
How do you download it? The download option isn't coming up like in other GitHub files
In Github Try "Save target as..." from the Raw button. There is also a direct link in the youtube page.
All shapekeys need to add a empty keyframe in particular frame...
Can I use this for that?
hey buddy where is the download link? How do I install this in the blender