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Daily Blender Tip - Holdout Collections


Jan van den Hemel writes:

A Holdout is an object which acts as a mask, creating transparency in the render. You can achieve this by using a Holdout shader, but also by using a Collection set to Holdout. Today we'll look at the second option in this quick tip.

About the Author

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Jan van den Hemel

Hi, my name is Jan and I help companies by creating short videos for their websites and internal use, mostly as a freelancer for agencies. I post daily one-minute tutorials for Blender users and wrote the popular "Blender Secrets" e-books.

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