You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Creating an Advanced Plastic Shader


Syncretic 3D writes:

In this short demonstration, you will learn how to create and use my custom plastic shader. It comes with easy to control roughness (with texture inputs, and overall roughness), as well as several other unique features. Much needed when tackling large scale scenes with several materials that interact. It will save time on lighting especially, when you can control the fresnel angle and the brightness of the gloss.

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.