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Major Grease Pencil Improvements! - Blender 2.8x development

11

@BlenderDev writes:

The Grease Pencil team doesn't stop. Viewport drawing has been rewritten to improve performance, handling millions of vectors, and a nice side effect is that now Grease Pencil objects react to light! Stroke corners + fast drawing also improved a LOT

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

11 Comments

  1. Blender has created a new issue for me. Instead of fretting over what to create I now fret over how to put all of blenders amazing features to use. I want to sculpt and draw and model and simulate and texture and gaaaaah.

  2. About shadows, I doubt that this would be interesting for a 2D tool. Maybe it's artistically better to create shadows by drawing. We should take care to avoid convert an artistic 2D tool into a 3D tool.

  3. You're right, but as an all-in-one software, the goal is to get the best of any bit of tech. This improvement opens new doors to other people that was looking for something like this, or new ideas for others. But the best part over all; it's an option that you didn't had before. Even if 3D bones are not meant for 2D objects, it's an option to use it for them.

  4. Coming from MAX and Modo (being the bread and butter of my career for about 20 years), and working in Blender for about four months now, I can honestly say I'm gobsmacked by the possibilities, and if having still a lot to discover in the existing version and the addons wasn't enough, the new future features just keep coming up. It's like a fantasy!

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