Daniel Oakfield writes:
Another non-lazy tutorial, this time I explored how to make procedural realistic shaders for CDs, DVDs or Blu Rays using EEVEE in Blender 2.81 and above, simulating anisotropic for real-time.
Daniel Oakfield writes:
Another non-lazy tutorial, this time I explored how to make procedural realistic shaders for CDs, DVDs or Blu Rays using EEVEE in Blender 2.81 and above, simulating anisotropic for real-time.