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New Find Shortest Path node in Animation Nodes in Blender - Tutorial

12

3DSinghVFX writes:

I have added the new Find Shortest Path Node in the Animation Nodes + Extra Nodes for Blender. This node is based on Dijkstra's algorithm which is a single source. However, I have implemented it in such a way that it can not only handle the multiple-sources and a mesh that has multiple-islands. It can be used in many areas of CGI. Project files are available in the video description.

Happy Noding :)

About Author

Kuldeep Singh

I'm learning Blender software from last one year. Now, I learn many things about blender and also other software like Gimp and Fusion. I really like to do VFX and video-editing.

12 Comments

  1. Hello And thank you for the clear tutorial!
    I'll download this version of Blender and try the new node!

    Onde question about this video 0:05-0:11 sec. How did you do the glowing dot effect on the growing lines?

    Kind regards,

    Erik

    • You're welcome :)

      I use curve's "Use UV for mapping" option in the Texture Space. Then in the shader, you separate the UVs into RGB, use one of the color(R) with the Color Ramp node to limit the emission to a point.

  2. Thank you so much. May I ask how you archieve the effect of that point growing along the spline on one of your examples?

    • You're very welcome :)

      I use the curve's "Use UV for mapping" option in the Texture Space. Then in the shader, you separate the UVs into RGB, use one of the color(R) with the Color Ramp node to limit the emission to a point.

      There is another way to achieve this with Animation Nodes is to put a custom object (e.g., Sphere) at the end of every curve (splines).

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