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Art Spotlight: #3December Wooden

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3D Artist Martin McGregor shares how he used Blender to create his whimsical and imaginative "Wooden" scene for Day 3 of 3December.

Hello, my name is Martin and I am a Senior Artist working in the mobile games industry for the last 10 years. I graduated from a computer arts course at Abertay University in Dundee (Scotland) in 2009 and have been working in Dundee ever since. I am very much a generalist when it comes to disciplines as I have worked on every visual aspect in mobile games from 3D to UI to animation and illustration. My passion is 3D and I have a deep love for Blender, which I have been using for a few years now. I started using Maya in university and then had to learn 3ds Max when I got my first job, but Blender is my go-to 3D tool now.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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