3D Artist Martin McGregor shares how he used Blender to create his whimsical and imaginative "Wooden" scene for Day 3 of 3December.
Hello, my name is Martin and I am a Senior Artist working in the mobile games industry for the last 10 years. I graduated from a computer arts course at Abertay University in Dundee (Scotland) in 2009 and have been working in Dundee ever since. I am very much a generalist when it comes to disciplines as I have worked on every visual aspect in mobile games from 3D to UI to animation and illustration. My passion is 3D and I have a deep love for Blender, which I have been using for a few years now. I started using Maya in university and then had to learn 3ds Max when I got my first job, but Blender is my go-to 3D tool now.