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Building a render farm | Performance vs Price in Blender


Jamesy writes:

Its a brand new decade! And what better way to start than with your very own render farm. But, I can image that the idea of building such a thing may be a little daunting, especially when it comes to buying the right hardware and getting good value for money.

We used blender's open data and prices from amazon, e-bay to give you guys a guide on how performance varies with price, both for different CPUs and for how price and performance change when you build multiple systems. So have a read and please leave a comment, should we do GPUs next? Shall we do a build guide? You decide, and lets us know in the comments section :D

Click the link below to read the article!

About Author


I'm a software engineer, I've worked on numerous technologies over the past 10 years. I started out working on full motion flight simulators and then worked with embedded systems. I now work on building an add-on to support rendering using multiple computers over internet/local networks. I started using blender in 2009 and have done small projects with it since then, however, crowd render, our network rendering add-on is by far the biggest adventure with Blender to date.


  1. Honestly the prices in this chart make absolutely no sense for the rest of the world. You are paying double what I pay for machines. I know its AUD but even doing the conversion you still spend nearly twice as much.

  2. If you're building a render farm don't use new! Intel chips have not got a great deal faster over the years unless you are happy paying stupid money. I find you can get a decent 3rd or 4th generation i5 with motherboard and 8gb memory for between £70 to £100 on eBay, and a 6GB GTX1060 for under a £150 (and the 1060 only needs a single 12v connector so cheaper PSU!). And they are pretty quick. £20 for an SSD, debian linux, and a second hand case and PSU (500w at least) and your away.

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