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Auto-Rig Pro 3.46 release, 2019 retrospective

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Artell writes:

Hi, I'm Artell, the developer of the Auto-Rig Pro add-on.

This rigging add-on was born in 2015 on the Blender Market, and it has been in continuous development since then. This last year was particularly exciting! A great amount of energy was put into it, thanks to the very positive support from users.

Auto-Rig Pro 3.46

First of all, a new version has just been released to celebrate this new year:

Adding corrective shape keys for IK bones chains was a pain, no more: there's now a tool to create them easily, and adjust the rotation value when the shape key must starts/end.

By popular demand, arms and legs animations can now be baked for a specified frame range to FK or IK.

2019 Retrospective

There were hundred of changes, all of them couldn't be listed here, so below is a digest to sum up 2019 work:

  • Multiple twist bones, and twist bones as secondary controllers: A game changer when exporting to game engines that don't support dual quaternion skinning. 1 twist bone above, 4 twist bones below in Unreal Engine. Notice how it completely solves the candy paper wrap issue with important wrist rotations. More information here,

 

 

Roadmap

It's not over! Here is a list of ideas for the next versions.

Happy new year, and more importantly, happy blending :)

About the Author

Lucas

Digital artist, coder.

3 Comments

  1. Hi Lucas, thanks a lot for all the hard work on this fantastic addon.

    I've been using ARP since the very beginning, and I strongly encourage everyone to use it given the time it saves in your workflow.

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