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Rei Fanart breakdown - Eevee toon tutorial

1

aVersionOfReality writes:

A follow up to my previous Eevee toon shader tutorial showing a more complex project. Using Blender 2.81, Eevee, Cycles, and even a bit of the upcoming LANPR line engine. Eevee can perform like a render engine, 2D digital painting layer stack, and compositor, all at the same time!

In this tutorial:

  • Spot fixing bad shading by painting into Eevee
  • Adding extra detail by painting on top of Eevee
  • Easy Pre-rendered light layers from Cycles
  • Using Eevee to adjust and manage light and effect layers

More project info and full size images in the BA thread.

About the Author

aVersion ofReality

Making 3D art that looks 2D using Blender. Taking questions and tutorial requests.

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