A follow up to my previous Eevee toon shader tutorial showing a more complex project. Using Blender 2.81, Eevee, Cycles, and even a bit of the upcoming LANPR line engine. Eevee can perform like a render engine, 2D digital painting layer stack, and compositor, all at the same time!
In this tutorial:
- Spot fixing bad shading by painting into Eevee
- Adding extra detail by painting on top of Eevee
- Easy Pre-rendered light layers from Cycles
- Using Eevee to adjust and manage light and effect layers