Rei Fanart breakdown – Eevee toon tutorial

aVersionOfReality writes:

A follow up to my previous Eevee toon shader tutorial showing a more complex project. Using Blender 2.81, Eevee, Cycles, and even a bit of the upcoming LANPR line engine. Eevee can perform like a render engine, 2D digital painting layer stack, and compositor, all at the same time!

In this tutorial:

  • Spot fixing bad shading by painting into Eevee
  • Adding extra detail by painting on top of Eevee
  • Easy Pre-rendered light layers from Cycles
  • Using Eevee to adjust and manage light and effect layers

More project info and full size images in the BA thread.

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