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Blender hard surface retopology & Substance Painter


jayanam writes:

In this video I do some retopology of a hard surface sculpting with Blender 2.8 and then export the high and low poly meshes for texturing and baking to Substance Painter.

About Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

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