The Japanese art director Riki Fuhrmann reimagined Disney’s classic Robin Hood fox character in a cute, contemporary style. I decided to translate this concept to a 3D model using Blender 2.81.
STEP 1: Preparation
The first preparation stage usually involves gathering reference images. In this case I figured it’d be good to have an image of the original fox as well, for extra reference of Robin Hood’s shapes.
After starting Blender 2.81 I expand the bottom frame and change it from the Timeline to the Image Editor. Then I split that into two Image Editors, and dragged and dropped the reference images in there.