Level Pixel Level writes:
Hello everybody, this is a quick tutorial showing a strategy I use to automate the pole vector location for an IK system (works on legs and arms). This system can be modified and augmented for more functionality.
You can download the files from this video here.
Thanks for watching and please let me know if you have any questions!
3 Comments
That's the solution? Adding 3 additional bones per pole target? 12 extra bones just to make Blender's busted IK system work properly? Ridiculous. 3DsMax doesn't even need pole targets. If it weren't for how trash Max is, I'd go back to it.
You're yelling at a 5 year old post.
That'd be a valid argument if Blender's IK system had been improved in the last 5 years.