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Anime Stylizing Light in Blender 2.8 (proof of concept)


Pierre Schiller writes:

How can we customize lighting surfaces in our #3d models for #anime production? I will present a proof of concept in #Blender using mask (factors) for shaders. The setup will involve working in Texture Paint mode. This is an advanced tutorial for it is required you have previous experience using the Texture Paint Mode and Texture slots for the materials in the shader.

About the Author

Pierre Schiller

I´ve been working in commercial advertisement since 2K. I specialize in 3D and VFX animation. You can visit my website: to check out my portfolio.

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